I made some Counter-Strike maps:

hq_firstblood - my first realy proffesional worked map. Half-Quake style. Versions to Half-Life, Counter-Strike and Half-Quake.
aim_glock_HQ - chateau style, small and nice map for glock training. Uses detail textures.
aim_p228_HQ - de_sienna_cz textures, another aim training arena.
aim_usp_HQ - oilrig style, another nice training map which uses detail textures.
dm_orujeyna - T and CT confronts in the building, that contain much weapons... But can you run to weapons faster than be killed of glock/usp?
hq_quake3 - black&white Quake 3 style, design, sound and gameplay like Quake 3 TDM (jumpads, weapons on the ground, animated textures, MP3 music).
fy_amphitheatrum - small arena for fun, also exist Half-Life (amphitheatrum), Deathmatch Classic (dmc_amphitheatrum), Opposing Force (op4_amphitheatrum) and They Hunger (thdm_amphitheatrum) versions.

And Half-Life Deathmatch maps
xenbox - arena some like killbox, but has more compound geometry, Xen design, detail textures. Recommended for gauss-jumpers!
d1_trainstation_highres_arena - map uses high resolution textures from Half-Life 2.

All my released maps you can find on this page: http://www.gamebanana.com/members/submissions/maps/881089

Worst works:
ak_colt_HQ - simple remake of aim_ak-colt with high quality textures and more detalised brushwork. But don't used detail textures =(

Work in progress:
hq_dieisland - another map in Half-Quake style.
cs_orujeyna - cs_ version of dm_orujeyna, planned some retexturing, more compound brushwork.


Latest versions: below you can see list of latest versions of my maps. Be sure, that you have a newer version! Latest editions of me maps you can find here: http://www.gamebanana.com/members/submissions/maps/881089
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=Counter-Strike=
aim_glock_HQ v. 1.2
aim_p228_HQ v. 1.0
aim_usp_HQ v. 1.1
de_4radrounds v. 1.0.2
dm_orujeyna v. 1.1
fy_amphitheatrum v. 1.0
hq_firstblood v. 0.3.1
hq_quake3 v. 1.0
=Half-Life=
amphitheatrum v. 1.1
d1_trainstation_highres_arena v. 0
hq_firstblood v. 0.3.1
xenbox v. 0.2
=Other=
dmc_amphitheatrum v. 1.0.1
op4_amphitheatrum v. 1.0
thdm_amphitheatrum v. 1.0
